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November 2018
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Homicide, Sexual Assault Cases On The Line After Crime Lab Discovers Tech Using The Wrong Tools For The Job

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When life and liberty are on the line, law enforcement lab techs are there to turn hard science into a roulette wheel. Once you get past the fact that a lot of forensic investigative techniques are little more than junk science, you run directly into the failures of the humans staffing forensic/drug testing labs.

In the state of Massachusetts alone, more than 30,000 cases are in the process of being tossed due to lab tech misconduct. One lab tech faked most of her work, speeding through her workload by faking tests and test results. Another used the drug lab as her own personal drug stash, using whatever substances she wanted from incoming evidence and replacing it with filler.

Forensic science is plagued with incompetence and overconfidence, which is an incredibly bad combination when people's freedom is on the line. Only in recent years has the DOJ instructed forensic experts to stop overstating the certainty of their findings. But that hardly fixes the problem. Outside debunkings have led to zero changes in law enforcement forensic work -- a fact so disheartening a judge very publicly resigned from a committee seeking to fix these problems when it became apparent the committee wasn't actually supposed to fix anything.

Here comes more bad news on the forensic front, via criminal justice blog Grits for Breakfast.

The Houston Forensic Science Center has fired a crime scene investigator who violated policy by using unapproved equipment that resulted in false negatives for biological evidence in at least two sexual assault cases, officials said Friday.

Lab officials, who fired investigator Tammy Barette Thursday, said they may never know the full impact her actions may have had on other cases.

Well, sure, you may "never know" if you don't go looking. To be on the safe side, you could consider everything this investigator ever touched tainted. That would cover the "full impact" with some to spare. But if this is handled like any other case of lab misconduct, it will take a court to force a full accounting of the damage.

From what's been uncovered so far, it appears the lab tech used her own equipment to identify the presence of bodily fluids that contain DNA. Her personal tool didn't meet the lab's requirements, making any results of hers suspect. A lab supervisor found 19 cases in which the inadequate tool was used. Even in this limited sample, there were serious problems.

Out of 19 cases where Barette used the improper light source, including the case that sparked the investigation, only four had evidence available to retest, agency spokeswoman Ramit Plushnick-Masti said. Two of those were wrongfully marked as negative for the presence of biological fluids, when they should have yielded positives.

15 more cases "might have had a different outcome." That's not very comforting, considering this lab usually handles violent crimes like homicide and sexual assault.

The lab has responded in the most government of ways: by rewriting a policy that was already in place forbidding the use of personal equipment. The language has been toughened up to make it clear the violation that was always a violation is a policy violation. The single addition is the requirement for investigators to write down the model number of the equipment they use to perform tests. That should certainly prevent any future misconduct. [Gathers rolling eyes from under desk.]

The good news is the lab immediately fired the investigator. The bad news is the problem went undiscovered long enough to do some serious damage. Most of the damage is reputational, providing criminal suspects with ammo to challenge lab findings. If one tech can perform unauthorized tests, surely other accidents and misdeeds have been overlooked. When the lab itself can't say how many cases were affected -- or even how many tests might have been handled with inadequate equipment -- the potential fallout could couple the jailing of innocent people with the release of actually guilty prisoners.

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posted at: 12:06am on 27-Nov-2018
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Square Looks To Block Trademark App Of Indie Game Over Game Franchise It Acquired A Decade Ago And Did Nothing With

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You will recall that several years back there was a very stupid trademark dispute between Notch, maker of MineCraft, and Bethesda, which owns the rights to the Elder Scrolls franchise. At issue was Notch's new game Scrolls (which has since been retitled Caller's Bane) with Bethesda crying trademark infringement, claiming it owned the trademark rights to basically everything "scrolls." Disappointingly, the whole thing ended in a settlement with Notch getting to keep his game's name but not getting his trademark.While in that case one could at least lend Bethesda the acknowledgement that Elder Scrolls games are very much still active in the marketplace and haven't become simply methods for retro enjoyment, the same cannot be said of Square's ownership of the Conflict series. And, yet, Square has decided to oppose the trademark application of an indie developer in Malta for its title Conflict Of Nations: World War 3.

Dorado Games recently attempted to trademark Conflict of Nations: World War 3, an online strategy game which released on Steam earlier this year. Quickly thereafter, it received an opposition filing from Square Enix's lawyers, claiming that there "is a clear likelihood of confusion" with the publisher's long-established Conflict franchise. Between 2002 and 2008, Square Enix published six games under the branding, such as Conflict: Desert Storm, and Conflict: Denied Ops.In a letter to Dorado Games seen by GamesIndustry.biz, Square Enix's lawyers argue that the publisher has been using the trademark for 16 years, and has "educated consumers" to recognise the "Conflict + tagline" pattern.
There's a ton that's misleading in Square's letter. For starters, while there were six games published between 2002 and 2008, Square didn't publish a single one of them. Other publishers did, mostly EIDOS, which Square bought in 2009. In other words, Square acquired the rights to the games, but wasn't responsible for publishing any of them. Likewise, Square itself hasn't been using these trademarks for 16 years, having only acquired them ten years ago. Finally, it can claim that it's "educated" gamers to recognize the naming convention of the games all it wants, but it hasn't created a new game in the franchise for over a decade.Which is why, along with the fact that the naming convention used by Dorado Games isn't all that similar, concerns about customer confusion in this case don't make a great deal of sense.
Nick Porsche, managing director of Dorado Games, compared the move to Bethesda's "Scrolls trademark calamity"."Having been in the games industry for 20 years this type of behaviour is exactly the reason we decided to do our own thing - without publishers, based in an island nation with its own jurisdiction," he told GamesIndustry.biz. "It's really ridiculous to which degree the majors are trying to crush anyone within their space, while preventing smaller companies from effectively marketing their products online - even when there is no contextual overlap whatsoever."
What Square will rely on is that the old Conflict series games are still available as retro-titles. But the idea that a single publisher could lock up a word like "Conflict" in the video game industry by continuing to offer decades old games and just sitting on the trademark is insane. Fortunately, the real bar when it comes to trademark law is customer confusion in the marketplace. Unfortunately, most small indie developers don't have the resources to fight court and trademark battles, and typically just bow down before the larger corporations.It's not clear yet which way Dorado Games will go, but I hope they take this conflict head on.

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