e dot dot dot
a mostly about the Internet blog by

March 2018
Sun Mon Tue Wed Thu Fri Sat
       


Crowdfunded OpenSCHUFA Project Wants To Reverse-Engineer Germany's Main Credit-Scoring Algorithm

Furnished content.


We've just written about calls for a key legal communications system to be open-sourced as a way of re-building confidence in a project that has been plagued by problems. In many ways, it's surprising that these moves aren't more common. Without transparency, there can be little trust that a system is working as claimed. In the past this was just about software, but today there's another aspect to the problem. As well as the code itself, there are the increasingly-complex algorithms, which the software implements. There is a growing realization that algorithms are ruling important parts of our lives without any public knowledge of how they work or make decisions about us. In Germany, for example, one of the most important algorithms determines a person's SCHUFA credit rating: the name comes from an abbreviation of its German "Schutzorganisation für Allgemeine Kreditsicherung", which means "Protection Agency for General Credit Security". As a site called Algorithm Watch explains:

SCHUFA holds data on round about 70 million people in Germany. That's nearly everyone in the country aged 18 or older. According to SCHUFA, nearly one in ten of these people living in Germany (some 7 million people) have negative entries in their record. That's a lot!SCHUFA gets its data from some 9,000 partners, such as banks and telecommunication companies. Incredibly, SCHUFA doesn't believe it has a responsibility to check the accuracy of data it receives from its partners.In addition, the algorithm used by SCHUFA to calculate credit scores is protected as a trade secret so no one knows how the algorithm works and whether there are errors or injustices built into the model or the software.So basically, if you are an adult living in Germany, it's a good chance your financial life is affected by a credit score produced by a multimillion euro private company using an automatic process that they do not have to explain and an algorithm based on data that nobody checks for inaccuracies.
A new crowd-sourced project called OpenSCHUFA aims to change that. It's being run by Algorithm Watch and Open Knowledge Foundation Germany (full disclosure: I am an unpaid member of the Open Knowledge International Advisory Council). As well as asking people for monetary support, OpenSCHUFA wants German citizens to request a copy of their credit record, which they can obtain free of charge from SCHUFA. People can then send the main results -- not the full record, and with identifiers removed -- to OpenSCHUFA. The project will use the data to try to understand what real-life variables produce good and bad credit scores when fed into the SCHUFA system. Ultimately, the hope is that it will be possible to model, perhaps even reverse-engineer, the underlying algorithm.This is an important attempt to pry open one of the major black boxes that are starting to rule our lives. Whether or not it manages to understand the SCHUFA algorithm, the exercise will provide useful experience for other projects to build on in the future. And if you are wondering whether it's worth expending all this money and effort, look no further than SCHUFA's response to the initiative, reported here by netzpolitik.org (original in German):
SCHUFA considers the project as clearly directed against the overarching interests of the economy, society and the world of business in Germany.
The fact that SCHUFA apparently doesn't want people to know how its algorithm works is a pretty good reason for trying to find out.Follow me @glynmoody on Twitter or identi.ca, and +glynmoody on Google+

Permalink | Comments | Email This Story


Read more here

posted at: 12:00am on 20-Mar-2018
path: /Policy | permalink | edit (requires password)

0 comments, click here to add the first



As Video Games Are In Presidential Crosshairs, New Study Again Shows They Don't Effect Behavior

Furnished content.


Violent video games have once again found themselves in the role of scapegoat after a recent spate of gun violence in America. After the Florida school shooting, and in the extended wake of the massacre in Las Vegas, several government representatives at various levels have leveled their ire at violent games, including Trump, who commissioned an insane sit-down to act as moderator between game company executives and those that blame them for all the world's ills. Amid this deluge of distraction, it would be easy to forget that study after study after study have detailed how bunk the notion is that you can tie real-world violence and violent games is. Not to mention, of course, that there has never been more people playing more violent video games in the history of the world than at this moment right now, and at the same time research shows a declining trend for deviant behavior in teens rather than any sort of upswing.But a recent study conducted by the Max Planck Institute and published in Molecular Psychiatry further demonstrates the point that violence and games are not connected, with a specific methodology that carries a great deal of weight. The purpose of the study was to move beyond measuring behavior effects immediately after short, unsustained bursts of game-playing and into the realm of the effects on sustained, regular consumption of violent video games.

To correct for the "priming" effects inherent in these other studies, researchers had 90 adult participants play either Grand Theft Auto V or The Sims 3 for at least 30 minutes every day over eight weeks (a control group played no games during the testing period). The adults chosen, who ranged from 18 to 45 years old, reported little to no video game play in the previous six months and were screened for pre-existing psychological problems before the tests.The participants were subjected to a wide battery of 52 established questionnaires intended to measure "aggression, sexist attitudes, empathy, and interpersonal competencies, impulsivity-related constructs (such as sensation seeking, boredom proneness, risk taking, delay discounting), mental health (depressivity, anxiety) as well as executive control functions." The tests were administered immediately before and immediately after the two-month gameplay period and also two months afterward, in order to measure potential continuing effects.
Participants in the experimental groups were playing GTA, The Sims, or no games at all, and the before and after tests demonstrated three significant behavior changes among all participants. That equates to less than 10% of the survey results indicating any significant change. As the Ars post points out, you would expect at least 10% to show significant change just by random chance. Going through the data and the near complete dirth of any significant behavior changes, the study fairly boldly concludes that there were "no detrimental effects of violent video game play" among the participants.Were this a fair and just world, this study would be seen as merely confirming what our common sense observations tell us: playing violent games doesn't make someone violent in real life. After all, were that not true, we would see violence rising commensurate with the availability of violent games across a collection of global societies. That simply isn't happening.So, as America tries to work out its mass-shooting problem, one thing should be clear: whatever list you have in your head about what to blame for the violence, we should be taking video games off of that list.

Permalink | Comments | Email This Story


Read more here

posted at: 12:00am on 20-Mar-2018
path: /Policy | permalink | edit (requires password)

0 comments, click here to add the first



March 2018
Sun Mon Tue Wed Thu Fri Sat
       







RSS (site)  RSS (path)

ATOM (site)  ATOM (path)

Categories
 - blog home

 - Announcements  (0)
 - Annoyances  (0)
 - Career_Advice  (0)
 - Domains  (0)
 - Downloads  (3)
 - Ecommerce  (0)
 - Fitness  (0)
 - Home_and_Garden  (0)
     - Cooking  (0)
     - Tools  (0)
 - Humor  (0)
 - Notices  (0)
 - Observations  (1)
 - Oddities  (2)
 - Online_Marketing  (0)
     - Affiliates  (1)
     - Merchants  (1)
 - Policy  (3743)
 - Programming  (0)
     - Bookmarklets  (1)
     - Browsers  (1)
     - DHTML  (0)
     - Javascript  (3)
     - PHP  (0)
     - PayPal  (1)
     - Perl  (37)
          - blosxom  (0)
     - Unidata_Universe  (22)
 - Random_Advice  (1)
 - Reading  (0)
     - Books  (0)
     - Ebooks  (0)
     - Magazines  (0)
     - Online_Articles  (5)
 - Resume_or_CV  (1)
 - Reviews  (2)
 - Rhode_Island_USA  (0)
     - Providence  (1)
 - Shop  (0)
 - Sports  (0)
     - Football  (0)
          - Cowboys  (0)
          - Patriots  (0)
     - Futbol  (0)
          - The_Rest  (0)
          - USA  (0)
 - Technology  (1173)
 - Windows  (1)
 - Woodworking  (0)


Archives
 -2024  April  (109)
 -2024  March  (179)
 -2024  February  (168)
 -2024  January  (146)
 -2023  December  (140)
 -2023  November  (174)
 -2023  October  (156)
 -2023  September  (161)
 -2023  August  (49)
 -2023  July  (40)
 -2023  June  (44)
 -2023  May  (45)
 -2023  April  (45)
 -2023  March  (53)


My Sites

 - Millennium3Publishing.com

 - SponsorWorks.net

 - ListBug.com

 - TextEx.net

 - FindAdsHere.com

 - VisitLater.com