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April 2020
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NHL Jumps On The Esports Bandwagon With Players Tournament, NHL Channel Broadcast

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As we've been discussing, esports is having something of a moment during the COVID-19 shutdown. While it's been interesting to see the general uptick in interest for esports globally, it's been equally interesting to watch professional sporting organizations and leagues, that can longer operate in real life, shift quickly to putting professional players behind gamepads and broadcasting esports matches instead. NASCAR was the first to jump on this and has certainly set the quality standard, but racing was quickly followed by other major professional sports leagues.And now the NHL is coming online as well. In an announcement, the league said it will be hosting an NHL 20 players tournament featuring players from every team. They even have a major sponsor for it.

“The NHL Player Gaming Challenge presented by Honda will take gaming to another level,” said Chris Golier, vice president of business development and innovation for the NHL, in a news release. “We know how competitive our players are, and coupled with the interaction between players, these series of competitions will be extremely fun to watch.”One or two players from each of the NHL’s 31 current clubs will participate in the Player Gaming Challenge. And the 50th competitor is another professional athlete, albeit for football instead of hockey: Seattle Seahawks tight end Luke Willson will represent Seattle’s upcoming NHL franchise, which is set to begin play in the 2021-22 season.
Frankly, perhaps the most exciting aspect of this is that the NHL got Honda to sponsor it. The NHL has long lagged the rest of professional sports when it comes to television and advertising revenue. Seeing this get sponsored is a sign that both the league and at least one company see value in the number of eyeballs projected to watch esports hockey. Likewise, that the NHL is getting this tournament broadcast not only on Twitch and YouTube, but also on the NHL's cable channel and several broadcast partners, will only increase the esports' exposure.
Games will take place on Thursdays and Sundays over the course of four weeks starting April 30, hosted by Los Angeles Kings commentator Alex Faust. The NHL will livestream every matchup on its Twitch channel and other social platforms, including YouTube, Twitter, and Facebook, and all games will also appear “within NHL Network’s on-air programming,” the league said. In addition, some games will be broadcast in Canada on Sportsnet One (starting May 1 at 4 p.m. ET) and in the U.S. on NBC Sports Network (starting April 30 at 5 p.m. ET). Esports organization ESL Gaming is producing the Player Gaming Challenge, which will be played in the PlayStation 4 version of NHL 20.
It's true that other leagues did this before the NHL. But it's still interesting to see how uniform this move has become for pretty much all of professional sports.

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posted at: 12:00am on 25-Apr-2020
path: /Policy | permalink | edit (requires password)

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European Commission Wants Coronavirus Tracing Apps To Build In Strong Protections For Privacy -- Unlike The French Government

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Techdirt has just written about France's incredibly hypocritical attitude to privacy when it comes to contact tracing apps for COVID-19. The European Commission seems to be rather more consistent in this area. As well as pushing privacy legislation like the GDPR and ePrivacy Directive, it has released a series of documents designed to help EU Member States create tracing apps without compromising on citizens' privacy. For example, on April 8, it adopted a "Recommendation to support exit strategies through mobile data and apps", which called for "a joint toolbox towards a common coordinated approach for the use of smartphone apps that fully respect EU data protection standards". Details followed a week later, when the European Commission announced a pan-EU toolbox for "efficient contact tracing apps to support gradual lifting of confinement measures". A 44-page document spelled out in some detail (pdf) the "essential requirements" for national apps deployed in the region -- that they should be:

voluntary;approved by the national health authority;privacy-preserving -- personal data is securely encrypted; anddismantled as soon as no longer needed.
Finally, as if to underline the importance of respecting citizens' privacy yet further, the European Commission released another communication (pdf) providing "Guidance on Apps supporting the fight against COVID 19 pandemic in relation to data protection". The whole section on security is worth reading in full, since it offers a good summary of the current thinking on the best ways to preserve privacy with these apps:
The Commission recommends that the data should be stored on the terminal device of the individual in an encrypted form using state-of-the art cryptographic techniques. In the case that the data is stored in a central server, the access, including the administrative access,should be logged.Proximity data should only be generated and stored on the terminal device of the individual in encrypted and pseudonymised format. In order to ensure that tracking by third parties is excluded the activation of Bluetooth should be possible without having to activate other location services.During the collection of proximity data via [Bluetooth Low Energy communications between devices] it is preferable to create and store temporary user IDs that change regularly rather than storing the actual device ID. This measure provides additional protection against eavesdropping and tracking by hackers and therefore makes it more difficult to identify individuals.The Commission recommends that the source code of the app should be made public andavailable for review.Additional measures to secure the data processed can be envisaged notably with automatic deletion or anonymisation of the data after a certain point in time. In general, the degree of the security should match the amount and sensitivity of personal data processed.All transmissions from the personal device to the national health authorities should beencrypted.
The contrast between this rigorous and comprehensive approach to safeguarding the rights of citizens and France's cavalier disregard for the same, is stark. Unfortunately the Commission's guidance is not legally binding and is likely to be ignored by the French government, which often insists on going its way, as with its terrible implementation of Article 17 of the EU Copyright Directive.Follow me @glynmoody on Twitter, Diaspora, or Mastodon.

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posted at: 12:00am on 25-Apr-2020
path: /Policy | permalink | edit (requires password)

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