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Sun, 24 Mar 2019

Game Jam Winner Spotlight: The Garden Of God
Furnished content.


Last week, we looked at one of the two titles that tied for the Best Visuals category in our public domain game jam, Gaming Like It's 1923. This week, we're shining the spotlight on the other winner in that category: The Garden of God by DreadRoach.As I mentioned last week, any game made in 30 days will need to be creative and cut a few corners if it's going to feature engaging visuals. Where last week's Chimneys and Tulips did that with a minimalist approach focused on color and typography, The Garden of God does it by building on a strong foundation: the graphic sprites and convenient capabilities of RPG Maker MV, the most popular tool for making JRPG-like games. But sprites are just one piece of a game's visual puzzle, and DreadRoach used that pre-made palette to paint some excellently designed environments:

Based on a 1923 novel by H. De Vere Stacpoole, The Garden of God is a short, linear narrative experience that tells a simplified version of the first portion of the story, and manages to very effectively capture some of its key characterizations and emotional beats even as it reduces chapters of text to a few lines of dialogue. The story is short enough that it's not worth trying to summarize — just take a few minutes to play it through — except to say it's about a crew investigating something at sea:
In addition to the skilled map design and use of sprites, the game employs a few nice little scripted sequences as characters interact, with occasional bits of background activity. Most of the actual story is conveyed by dialogue, but there are also objects in the world to be examined for more clues about what's happening, in the style of an adventure game. Though it's all pretty simple and straightforward, it was one of the only games that aimed for an ambitious and robust visual aspect, and that caught the eyes of all our judges. You can play The Garden of God in your browser from its page on Itch, and don't forget to check out our other winners as well as the many great entries that didn't quite make the cut.

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