Since discovering Perl real-time MIDI and writing about creating async drums with it, I’ve dug deeper into what’s possible. I have a few music and MIDI modules on CPAN and like to put them to use in real time, now that I have been enlightened by zen master John Barrett. Ha :DThis will be a mostly commented-code illustration of real-time arpeggiation. It is maybe “just a hobby.” But the principles of asynchronous programming, periodic execution of a set of things, are generically applicable to other types of problems.There is no perplexing music theory here: just some terms to know. A note is a little vector of a pitch (high or low) and a duration (long or short). A scale is a collection of pitches, starting at the tonic. An octave is the musical interval between one note and another, where each has the same letter name but twice (or half) its frequency (in Hertz). A clock is a MIDI message sent to a device to keep timing. MIDI stands for “musical instrument digital interface” and is the beating heart of a lot of digital music. An arpeggio is usually a chord of the chosen scale, where the notes are played individually in rising or descending order. A chord is a collection of three or more notes. An arpeggio is played over a given spread or range of beat durations. A beat is an atom of the rhythm. The rhythm is the collection of note durations of a phrase. A measure of musical time is a group of beats most commonly four. Finally, the term velocity is equivalent to the volume or loudness of a note. Whew!Anyway, on with the show. (And audio examples are at the bottom.)
Broad strokes
What this is:A generative arpeggiator that runs forever, choosing random scale notes and random arpeggios. This plays them on a MIDI synth, all driven by a MIDI clock.The core ideas:
A universe of notes defined by a tonic pitch, a scale name, and a set of octaves
An asynchronous clock engine using a periodic timer to drive events and MIDI messaging
Phrase generation with flexible arpeggio parameters and velocity randomization
Graceful shutdown with all-notes-off/panic being the important part
Code overview:
Dependency imports
Optional parameters that guide the processing
Internal parameters defining program operation
Cleanup on program halt
Loop and periodic timer
Handy subroutines
Basically, this code is all machinery to play things in real time. The actual arpeggiation is pretty simple and happens at the beginning of the trigger_notes() routine, given the object.Let’s look at each of these in closer detail.
Dependency imports
use v5.36; # use a modern Perluse IO::Async::Loop (); # asyncuse IO::Async::Timer::Periodic (); # asyncuse List::Util qw(max sum0); # duration scalinguse MIDI::RtMidi::Util qw(out_port stop_all_notes); # rt-midiuse Music::MelodicDevice::Arpeggiation (); # arpeggiosuse Music::Scales qw(get_scale_MIDI); # pitches
Optional parameters
my %opt = ( port =>'synth', # required MIDI device (e.g. microKORG or fluidsynth) bpm =>80, # beats-per-minute arp_type =>'any', # 'any' or any known to the arp module note_num =>'5,7', # number of notes to arp repeats =>1, # arp repeats before the next one begins spread =>4, # beats an arp should stretch across octave =>'3,4,5', # octaves (0 .. 9) tonic =>'C', # scale key base note scale =>'minor', # scale name as known to Music::Scales program =>0, # synth program channel =>0, # the MIDI channel);
Internal parameters
# one arpeggiator instance is reusedmy= Music::MelodicDevice::Arpeggiation->new( repeats => {repeats}, verbose =>1,);# used to rescale durationsmy= Music::MelodicDevice::Arpeggiation::TICKS();# split thingsmy @octave = split /,/, {octave};my @note_nums = split /,/, {note_num};my @arp_types = {arp_type} eq'any' ? keys ->arp_type->%* : split /,/, {arp_type}; # see the Music::MelodicDevice::Arpeggiation docs# get full range of pitches by octavemy @pitches = map { get_scale_MIDI({tonic}, $_, {scale}) } @octave;die "No pitches for tonic={tonic} scale={scale}\n"unless @pitches;say "Arp types: {arp_type}";say "Arp nums: {note_num}";say "Pitches: @pitches";# we are in 4/4 time...my=4; # useful factor :)my=6* ; # PPQNmy=60/ {bpm} / ; # time / bpm / ppqn# when spread is falsy, fall back to one bar's worth of beatsmy= {spread} || ;my @active; # { note => , off_tick => }my @pending; # { note => , on_tick => }my=0; # clock ticksmy=0; # beats!# open the MIDI device for outputmy= out_port({port});->program_change({channel}, {program});say "Opened {port}";
Cleanup
# Ctrl-C clean shutdown{INT} =sub { say "\nStop"; stop_all_notes(); # make sure all notes are off exit;};
Loop and timer
# loop object to own and drive all timers/eventsmy= IO::Async::Loop->new;# drive the whole sequencer clock out, note off, note on, retriggermy= IO::Async::Timer::Periodic->new( interval => , reschedule =>'hard', # anchor to a fixed schedule, don't let tempo drift on_tick =>sub {->clock; # emit a MIDI clock tick++; # advance the master tick counter# release any notes whose time is upformy $i (reverse 0.. $#active) {# iterate in reverse so splice() below doesn't invalidate remaining indicesif ( >= [$i]{off_tick}) {->note_off({channel}, [$i]{note}, 0); splice @active, $i, 1; # remove from the "currently sounding" list } }# align to fire exactly on beat boundariesif (( -1) % $clocks_per_beat ==0) {if ( % $phrase_beats ==0) { # retrigger every trigger_notes(); # start a new arp phrase! }++; # only increment on beat boundaries }# collect every pending note whose start time has arrivedmy @ready = grep { >= $_->{on_tick} } @pending;# keep the notes still waiting for a future tick @pending = grep { < $_->{on_tick} } @pending;formy $p (@ready) {->note_on({channel}, $p->{note}, velocity(-10, 10, 110));# remember the note, so the release loop above can turn it off at the right tick push @active, { note => $p->{note}, off_tick => $p->{off_tick} }; } },);->start;->add();->run;
Handy subroutines
subtrigger_notes {# pick a random note count, then that many random pitches, sorted low-to-high for the arpeggiatormy @notes = sort { $a <=> $b } map { [int rand @pitches] } 1.. [int rand @note_nums]; # XXX clunky# get an arpeggiated note list given a random arp_typemy=->arp(\@notes, 1, [int rand @arp_types]);# convert from the arp's 96-ticks-per-quarter-note scale to our clock ticksmy @raw_ticks = map {my () = $_->[0] =~ /^d(\d+)$/; # duration encoded as a string like "d96"# rescale from the module's tick resolution to our own clock's ticks-per-beat max(1, int( */ )); } @;my=1; # default multiplier: 1 = no rescalingif ({spread}) {# total unscaled duration of the arpmy= sum0(@raw_ticks) ||1;# convert the desired spread (in beats) into tick unitsmy= {spread} * ;# factor that stretches or squeezes the arp's total length to exactly fill the available ticks=/ ; }# anchor the first note of this phrase to "right now" of the master clockmy= ;formy $i (0.. $#) {my (undef, ) = @{ ->[$i] }; # a note is a duration and a pitch# note's scaled length, floored at 1 tickmy= max(1, int([$i] * ));# schedule the note to be turned on/off push @pending, { note => , on_tick => , off_tick =>+ , };# advance the cursor so the next note in the arp starts right where this one ends+= ; }}subvelocity (00, , ) {# generate a randomized velocity within [min+offset, max+offset]my=+ int(rand( - 00 +1)) + 00;return ;}
A superior implementation would use the Getopt::Long module to parse command-line arguments. Hint, hint. ;)
Audio examples
This is the General MIDI piano played with fluidsynth:Not terribly exciting, yet.The following were recorded with my microKORG synthesizer. But any MIDI-capable synth will do!This one sounds like an arcade. It repeats the arp twice:With an old-school sound and an already arpeggiated synth patch:Here is another:OK. How about an ethereal pad arping in slow motion?~And here is an example of the verbose console output that is produced:
The port that is opened is my MIDI interface to the microKORG, which is partly named midimate. It is worth pointing out that the out_port() function uses case-insensitive substrings/regexes to match MIDI device names.
Conclusions
You too can make MIDI music in real-time! And arpeggios are a highly useful technique for “filling the silence.”Timing events with async code takes quite a bit of logic. And sleeping is not an option.These techniques have wider usefulness. Knowledge of event systems is essential for programming graphical and interactive applications, high-concurrency network services, simulations, , and more! :-)